Kian How is a professional composer and sound designer for interactive media with a focus on his lifelong passion: Video Games. His involvement in the video game industry began when he co-produced the highly acclaimed VGO(Video Game Orchestra) whilst as a student at Berklee College of Music. To date, he has worked alongside some video game industry giants such as Jack Wall(Video Games Live), Gerard Marino(God of War) and Keith Zizza(Caesar IV).
Ever since his emergence in the industry, he has produced sound design and music for world-renowned game studios and developers that are well known for releasing major titles. Companies he has worked with include: NamcoBandai, CCP Games, 2K Games, Atari, Bethesda Softworks and BigPoint. He has since covered popular game genres ranging from the likes of beat em’ up, first and third person shooters to racing and casual online games.
Some high profile game titles he’s worked on as a sound designer at the award winning game audio production studio dSonic, Inc include: Splatterhouse(NamcoBandai), Test Drive Unlimited 2(Atari), Ruined Online(Bigpoint), Eve Online(CCP Games), The Line(2K Games) and Dishonored(Bethesda).


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